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Recently the New Jerusalem underwent yet another "remodeling" to enlarge it and make it a bit more efficient for all crew members.

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Earth photo and video equipment doesn't work on ET ships due to all the EM energy in them so I can't bring you photos or videos. I wouldn't even if I could, for the safety of the crew and security of the ship.

I've had to use earth graphics to give you a visual idea of what the ship actually looks like so pardon the graphics at times looking a little Star Trek.

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The ship now has 19 decks as we've moved the Educational Complex to its own deck and added a deck for the flight crew to have their quarters nearer the flight deck per their request.

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Pilot's Deck

This is where the ship is operated from. Think Star Treck bridge. 

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There are 3 side-by-side chairs for the Commanders. The brain waves and DNA of the Commanders are programmed into these chairs. They transfer telepathic commands to the ship operating system as well as prevent anyone unauthorized from operating the ship in the event the ship would be captured.

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The pilot and navigator sit in front of the Commanders seats. Their brain waves and DNA are also programmed into their seats.

They have consoles in front of them that can be operated telepathically or manually if need be via a series of symbols inset into the console. Each of these symbols perform a different ship function.

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For example, this is the symbol for both establishing a jumping null time point and/or a landing point.

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When activated, two things happen. Devices on the side of the ship pinpoint the null time jump point or the landing point.

Screens then come up in front of the pilot and navigator showing that trajectory and jump/landing point.

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Also in front of the pilot and navigator is a viewing screen that allows all on the pilots deck a 360 degree view around the ship.

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Pilot's Deck viewing screen

There are about a dozen or so crew members on the Pilot's Deck when the ship is in operation, each of them with a different specialty or function.

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Most command ships are armed with very advanced scalar weaponry but different ET races differ in whether or not their ships are armed and what weapons they carry.

Commanders Quarters

The illustration below is a very rough idea of what quarters look like but it was as close as I could get to accurately laid out - although everything is rounded, no sharp corners on anything. The quarters come in different sizes: family sized, sized for a couple or quarters for single crew members. The ET's are very minimalistic by nature so quarters are nothing fancy at all - bedrooms with private bath, kitchen, dining area, living area, public bathrooms.

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Jmmanuel's quarters are a bit different in that where the red arrow is pointing above, there's a hallway that leads to his quarters office with workstation, a small private conference room, a public bathroom and his meditation atrium.

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All light is produced by the walls and ceilings. They're also holographic so one can change the scenery of any room. Crew can change the looks/design of their quarters using the same virtual reality type technology used to build the ships.

Closets are enclosed within the ship's walls. You gals will groan at this one...we never do laundry. We put dirty clothes in a section of the closet that automatically cleans and sanitizes them. 
Kitchens have food replicators but can also be configured to cook manually, much faster than we can cook food on earth. Dining chairs can be raised and lowered telepathically as required for one's height and comfort.

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When the ship was remodeled, Jmmanuel wanted his meditation atrium enlarged and redesigned. He and I redesigned it together which is why has much more of an earth look to it - although there are no lamps or ceiling lights. The pool is not a swimming pool, it's a healing pool. Its water has pain relieving and healing properties.

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There are healing pools throughout the ship, similar to what's shown at left.
But the lounges raise and lower telepathically so that one can lay IN the water vs. above it and adjust the lounge to their own individual heights.

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The water is somewhat thicker than earth water.

Great Meeting Hall

Deck 3 contains the Great Meeting Hall that looks something like this:

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One can't really comprehend its gianormous size unless they're standing in it. It seats millions because this is where the star nation meetings are held. At the front of the room is an area for the star nation that is hosting the meeting. Behind them is an area where holographic images can be displayed. The seats in the hall can be lowered below the floor so the room can also be used for large events.

In the alcoves where the red arrow is pointing are conversation/relaxation lounges where the dignitaries can relax during any breaks in the meetings.

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This deck also has dining areas and smaller conference rooms.

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Great Meeting Hall Conversation Area Alcoves

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VIP Quarters

On Deck 4 below the Great Meeting Hall are the VIP quarters for star nation dignitaries when they're aboard for meetings. They're no different from the Commanders or crews' quarters in design.

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Again, the VIP quarters deck also contains lounges and dining facilities with attached kitchens manned by 'chefs' who have studied all over the cosmos and can make any food named. This is necessary because different ET races require a variety of very different diets.

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Nav handles things like fleet positioning, etc.
There's a special unit within Nav that plans and coordinates all earth surface missions, down to the tiniest details. 

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For this reason, one must have a special security code to access Navigation as well as have their DNA scanned at a security station at the doors of Nav.

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Commander Dathaar heads up both Nav and the earth missions planning unit.

She's the brainiac of the ship, an expert in any science imaginable. And any other subject for that matter.

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Dathaar is Alpha Centaurian and one of my best friends on the ship.

Crew Quarters

Decks 6 and 7 contain the crew quarters. 
As I said before, they're no different than a Commanders or VIP quarters.

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However, their decks are strictly quarters and have no lounges or dining areas. 

We can also house evacuees we're transporting on these decks.

Navigation

This is one of the most important decks on the ship.

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Community Deck
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Jmmanuel designed the Community Deck himself and the crew voted to keep it when the ship was redesigned. It's really the busiest deck on the ship for it's where the crew hang out when not on shift.

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It's designed in concentric circles.
The outermost circle is where the MagLev train runs and drops off riders. 

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The next circle in contains the shops and ship stores with outdoor cafe type areas in front of the shops.

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The third circle in is the lane used for our smaller transport craft used aboard the ship to travel shorter distances.

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The innermost circle contains beautiful gardens with footbridges, seating areas and walkways; a lake with waterfalls and beach; picnic areas; a playground for the children

On the perimeter of this landscaped area are a spiritual center, 'outdoor' concert hall, a live theater complex, a medical clinic, and other such buildings.

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The educational complex has been moved from the Community Deck to its own deck, along with the daycare/preschool complex.

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Recreational Deck

The Recreational Deck consists of an immense crew dining area with a lagoon and waterfall at one end.

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The crew dining room contains only food replicators. However, crew are welcome to use the VIP dining rooms whenever no star nation meetings are in progress.

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The crew kids love to swim in the lagoon and jump off the waterfall so there are dining tables around the lagoon so parents can eat and watch their kids.

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The Recreation Deck also contains another concert complex and live theater complex, a huge art studio, a big dance studio, teen lounges/gaming lounges, a number of venues for crew social activities, and a number of holodeck units.

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Holodeck unit

Teen lounge

Medical Deck

Yes, the ET's have moved beyond sickness and disease but there are space battles raging up there so crew get injured in those battles and that's why a medical deck is needed for the most part. They're also exposed to space bugs, parasites, etc.
Commander Kelshay is the Commander of our Medical Deck. He's what's called a "healer" which would be a combination of an advanced mind/body/spirit ET healer and what we'd call a medical doctor.

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SHIP HOSPITAL WITH

COMMANDER KELSHAY

Our medical deck contains a hospital, medical laboratory, diagnostic beds, surgical pods in which surgery is done robotically, decontamination chambers, birthing rooms, cryogenic storage/morgue, and healing bays. We also have medical transport ships.

Land Biosphere
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Like all command ships, the New Jerusalem is self sustaining. All of the ship's food is grown in the land biosphere.

The biosphere contains several different varieties of growing food, including hydroponic and aquaponic gardens.

The biosphere is tended by autobots. It too is nicely landscaped with seating areas and walkways.
It also contains the agricultural labs.

Marine Biosphere or Ecosystem
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The Marine Ecosystem is similar to one of our oceans and has underwater labs for studying how to best preserve marine life in all types of planetary environments and waters.

Science Labs & Security

Deck 13 is essentially split between the Science Offices and Security. The New Jerusalem began in service as a scientific study ship and our scientists still conduct scientific studies when possible.​

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Commander Rylanth heads up our Sciences Offices. He's knowledgeable about every branch of science there is.

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Ship security is very tight with security stations similar to the one below all over the ship.

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Security guards are posted at every security checkpoint 24/7.
Scanners identify identity via DNA scans.

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Everything on the ship is recorded holographically so there's a record of everything that happens on the ship.

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Every area on the ship is monitored live in the Security office.

BRIG

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Ship Operating Systems
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The SOS or Ship Operating System is the heart of the ship. It keeps the ship running and its crew alive via the life support systems. Commander Cam heads up SOS.

Maintenance & Storage

Just what it says.

Flight Crew Quarters
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During the remodel, we added a deck that would contain flight crew quarters because our flight crew spend so much time on the flight deck so wanted to be nearer the flight deck for convenience's sake.
(Our smaller ships are serviced every 2-3 of our hours of flight time)

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Unlike the rest of the ship's quarters, the flight crew quarters are more like a multi-occupant dormitory that serve as secondary quarters for those flight crew on their duty rotations. They will have regular quarters on the ship as well for when they are off duty and not on duty rotations. In other words, 1 month on and 1 month off.

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We also added their own cafeteria-like dining facilities to save them traveling up 9 decks to eat.

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Flight Deck
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The ship flight deck is where all of the smaller craft like scout and transport ships and drones take off from and land within the ship. All of the craft are housed and maintenance performed on them here as well.
The flight deck can hold thousands of smaller ships, up to and including ships the size of mission ships that hold a crew of 40. 

If you've ever seen a group of smaller craft coming out of what you call a "mothership", the flight deck is where they're coming from.

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That wraps up our tour of the New Jerusalem and I hope I've given you somewhat of a visual of what it looks like - as rough as that visual may be. LOL

General Ship Info

The New Jerusalem is the size of a planet, a little bit larger than earth. It holds a crew of 1 million, give or take, of various ET races both human and non human.

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Although Jmmanuel commands the New Jerusalem, it is a ship on loan from the Collective or Galactic Confederation of Worlds. (Not to be confused with the malevolent Orion front, Galactic Federation of LIght & Ashtar Command or as it's now calling itself, the Galactic Confederation of Light.)

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Although we don't have time on the ship as earth does, as more and more responsibility is put on Jmmanuel's shoulders, increasingly command of the New Jerusalem has been transferred to Commander Taaya, another Angelic.

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The Collective is not just dealing with earth in its current situation but 2 other inhabited 3D planets as well.

Commander Taaya

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Commander Teedeh is Jmmanuel's twin brother and 2nd in command of the ship.

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He has also taken the overseeing of the Brown Robes over from Jmmanuel.

The Brown Robes are similar to the Christ Command and are comparable to a cosmic missionary force.

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Unlike the far more serious Jmmanuel, "Teeds" as we call him is the ship's comedian - just by being himself.

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Commander Dathaar of Navigation is his partner and only she can keep the often mischievous Teeds in line and behaving.

She can reduce him to looking like an 8 year old kid who just caught with his hand in the cookie jar with nothing more than a "Dathaar LOOK" as we call it.
(Trust me, it's hilariously entertaining to watch those 2 interacting with one another...)

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Aron (pronounced Ay-ron) is Jmmanuel's right hand man and the "go to" guy on the ship. There is not a single thing that happens on the New Jerusalem that Aron doesn't get wind of or know about.

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Aron is a master linguist, my ET languages teacher and is like a second father to me.

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Aron's partner's name is Adelinna. They have a daughter, Ahlihana and a son, Achille. All but Ahlihana live on the ship.

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Aron and I plan crew social activities together on the ship and now his son, Achille has joined us in that endeavor.

Aron is a blue skinned Androme.

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Dak Vaal (pronounced Dock-vall) is my female bestie on the ship, mainly because she has this penchant for trying out different things Terrans do, making a mess of it, then calling me to fix her mess and show her how to do it right. LOL
 

​Think Lucy and Ethel of the old I Love Lucy show and you'll pretty much have the picture of Dak and I in action together.
Jmmanuel's most frequently asked question regarding Dak and I: "NOW what did you 2 do?!!"

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Dak is the Commander of Communications.

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Commander Ratae and I work very closely together as he heads up our program that cares for rescued children that were trafficked in space - as he himself was as a child.

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Many children were abducted as infants so their families don't recognize them to claim them years later when our forces rescue them. Ratae and I make every attempt to find these unclaimed kids families and in the event no one can be found to claim them, we ensure they're 'adopted into' good ET family homes.

Ratae also ensures that those children rescued and reclaimed by their families receive any medical attention they need prior to being reclaimed by their families and counseling the families as what to expect from their trafficked child once the child is back in the family home.

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These are just a few of my ET friends on the New Jerusalem and how we work together.

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I did get some viewer questions so I'll answer them here:

Do our crews get paid?

No, ET's do not have cash or money like we do. The crews are all volunteer so on our ship (and most Collective ships) we provide whatever our crews want or need free of any kind of charge. If they need something, they just go into one of the ship's stores, pick it up and walk out with it.

Some races' ships do have a kind of credit system where a crew member accrues credits for time worked and they "purchase" what they need from the ship's stores using those credits. But on most ships, everything is provided for crew members in return for their volunteerism.

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Do crew members get time off?
Yes. They typically work 3 of our months on, then get 1 month off.

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Do our crews wear uniforms?
Yes and no. While aboard the New Jerusalem, crew members can wear whatever they like or nothing at all as many ET races don't wear clothing.
However, when traveling outside of the ship they must wear the Collective royal blue compression suit that not only identifies them as members of the Collective but keeps their atoms in their bodies and not floating all over the ship during things like null time jumps.

The different ET races can add "adornments" to their blue compression suits that signify what star nation they belong to, etc.

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Are crew members allowed to have pets aboard the ship?
There's no set policy on this but then one needs to understand that the ET's do not have the relationships with animals that we do on earth. If they have what we think of as pets, they're normally kept in their own separate housing due to diseases they might contract, so as not to infect the ET family.
The crew members also realize with the long shifts they work, they wouldn't have time to properly care for a pet even if they were inclined to have one. So we've never had a crew member ask to have a pet aboard.

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Does life on the ship get boring?
Not any more than people get bored here occasionally. Remember, the ship is the size of a planet a little larger than earth! Aron, Achille and I ensure we provide crew social functions as well so they don't get bored. Not that ET's are anywhere near as prone to boredom as terrestrial humans are, anyway as they lead very fulfilling lives. If you're living life to its utmost as they do, one doesn't get bored.

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When will we get to ride on a mothership?
I can't answer that because I don't know the timing. I would imagine that's way in the future as things stand currently and the perception the ET's as a whole have of Terrans. Would YOU bring someone you see as being a violent barbarian into YOUR home? Neither would they.

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